Nicholas Gane, David Beer: New Media: The Key Concepts (2008)

18 November 2009, dusan

Digital media are rapidly changing the world in which we live. Global communications, mobile interfaces and Internet cultures are re-configuring our everyday lives and experiences.

To understand these changes, a new theoretical imagination is needed, one that is informed by a conceptual vocabulary that is able to cope with the daunting complexity of the world today. This book draws on writings by leading social and cultural theorists to assemble this vocabulary.

It addresses six key concepts that are pivotal for understanding the impact of new media on contemporary society and culture: information, network, interface, interactivity, archive and simulation. Each concept is considered through a range of concrete examples to illustrate how they might be developed and used as research tools. An inter-disciplinary approach is taken that spans a number of fields, including sociology, cultural studies, media studies and computer science.

Publisher Berg, 2008
ISBN 1845201337, 9781845201333
149 pages

publisher
google books

PDF (updated on 2012-9-3)

Mitchell Whitelaw: Metacreation: Art and Artificial Life (2004)

7 October 2009, dusan

“Artificial life, or a-life, is an interdisciplinary science focused on artificial systems that mimic the properties of living systems. In the 1990s, new media artists began appropriating and adapting the techniques of a-life science to create a-life art; Mitchell Whitelaw’s Metacreation is the first detailed critical account of this new field of creative practice.

A-life art responds to the increasing technologization of living matter by creating works that seem to mutate, evolve, and respond with a life of their own. Pursuing a-life’s promise of emergence, these artists produce not only artworks, but generative and creative processes: here creation becomes metacreation.

Whitelaw presents a-life art practice through four of its characteristic techniques and tendencies. “Breeders” use artificial evolution to generate images and forms, in the process altering the artist’s creative agency. “Cybernatures” form complex, interactive systems, drawing the audience into artificial ecosystems. Other artists work in “Hardware,” adapting Rodney Brooks’s “bottom-up” robotics to create embodied autonomous agencies. The “Abstract Machines” of a-life art de-emphasize the biological analogy, using techniques such as cellular automata to investigate pattern, form and morphogenesis.

In the book’s concluding chapters, Whitelaw surveys the theoretical discourses around a-life art, before finally examining emergence, a concept central to a-life, and key, it is argued, to a-life art.”

Publisher MIT Press, 2004
ISBN 0262232340, 9780262232340
281 pages

Publisher

PDF (updated on 2012-8-11)

Ken Goldberg, Roland Siegwart (eds.): Beyond Webcams: An Introduction to Online Robots (2002)

17 September 2009, dusan

“Remote-controlled robots were first developed in the 1940s to handle radioactive materials. Trained experts now use them to explore deep in sea and space, to defuse bombs, and to clean up hazardous spills. Today robots can be controlled by anyone on the Internet. Such robots include cameras that not only allow us to look, but also go beyond Webcams: they enable us to control the telerobots’ movements and actions.

This book summarizes the state of the art in Internet telerobots. It includes robots that navigate undersea, drive on Mars, visit museums, float in blimps, handle protein crystals, paint pictures, and hold human hands. The book describes eighteen systems, showing how they were designed, how they function online, and the engineering challenges they meet.”

Publisher MIT Press, 2002
ISBN 0262072254, 9780262072250
331 pages

Publisher

PDF (updated on 2012-11-4)