Michele White: The Body and the Screen: Theories of Internet Spectatorship (2006)

6 April 2009, pht

Internet and computer users are often represented onscreen as active and empowered—as in AOL’s striding yellow figure and the interface hand that appears to manipulate software and hypertext links. In The Body and the Screen Michele White suggests that users can more properly be understood as spectators rendered and regulated by technologies and representations, for whom looking and the mediation of the screen are significant aspects of engagement. Drawing on apparatus and feminist psychoanalytic film theories, art history, gender studies, queer theory, critical race and postcolonial studies, and other theories of cultural production, White conceptualizes Internet and computer spectatorship and provides theoretical models that can be employed in other analyses. She offers case studies and close visual and textual analysis of the construction of spectatorship in different settings.

White shows that despite the onscreen promise of empowerment and coherence (through depictions of materiality that structure the experience), fragmentation and confusion are constant aspects of Internet spectatorship. She analyzes spectatorship in multi-user object-oriented settings (MOOs) by examining the textual process of looking and gazing, contrasts the experiences of the women’s webcam spectator and operator, describes intentional technological failures in net art, and considers ways in which traditional conceptions of artistry, authorship, and production techniques persist in Internet and computer settings (as seen in the creation of virtual environment avatars and in digital imaging art). Finally, she analyzes the physical and psychic pain described by male programmers in Internet forums as another counternarrative to the common tale of the empowered user. Spectatorship, White argues, not only affects the way specific interfaces are understood but also helps shape larger conceptions of self and society.

Published by MIT Press, 2006
ISBN 0262232499, 9780262232494
307 pages

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PDF (updated on 2012-9-3)

Lev Manovich: The Language of New Media (2001–) [EN, IT, ES, PL, SR]

7 February 2009, dusan

“In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media’s reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database.

Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.”

Keywords and phrases
3-D computer graphics, telepresence, computer animation, digital compositing, computer games, VRML, digital cinema, Myst, computer space, human-computer interface, photorealism, Jurassic Park, virtual worlds, Aspen Movie Map, computer media, SIGGRAPH, CD-ROM, hypermedia, avant-garde, Movie Camera

Foreword by Mark Tribe
Publisher MIT Press, 2001
Leonardo Books series
ISBN 0262133741, 9780262133746
xiii+354 pages

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Author (archived)
Author
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The Language of New Media (English, 2001, 20 MB, updated on 2019-8-23)
Il linguaggio dei nuovi media (Italian, trans. Roberto Merlini, 2002, 39 MB, added on 2019-8-23, via)
El lenguaje de los nuevos medios de comunicación (Spanish, trans. Óscar Fontrodona, 2006, 31 MB, added on 2019-8-23, via)
Język nowych mediów (Polish, trans. Piotr Cypryański, 2006, 52 MB, added on 2019-8-23, via)
Jezik novih medija (Serbian, trans. Aleksandar Luj Todorović, 2015, 10 MB, added on 2019-8-23, via)

Matthew Fuller (ed.): Software Studies: A Lexicon (2008)

7 February 2009, dusan

“This collection of short expository, critical, and speculative texts offers a field guide to the cultural, political, social, and aesthetic impact of software. Computing and digital media are essential to the way we work and live, and much has been said about their influence. But the very material of software has often been left invisible. In Software Studies, computer scientists, artists, designers, cultural theorists, programmers, and others from a range of disciplines each take on a key topic in the understanding of software and the work that surrounds it. These include algorithms; logical structures; ways of thinking and doing that leak out of the domain of logic and into everyday life; the value and aesthetic judgments built into computing; programming’s own subcultures; and the tightly formulated building blocks that work to make, name, multiply, control, and interweave reality.

The growing importance of software requires a new kind of cultural theory that can understand the politics of pixels or the poetry of a loop and engage in the microanalysis of everyday digital objects. The contributors to Software Studies are both literate in computing (and involved in some way in the production of software) and active in making and theorizing culture. Software Studies offers not only studies of software but proposes an agenda for a discipline that sees software as an object of study from new perspectives.”

Contributors: Alison Adam, Wilfried Hou Je Bek, Morten Breinbjerg, Ted Byfield, Wendy Hui Kyong Chun, Geoff Cox, Florian Cramer, Cecile Crutzen, Marco Deseriis, Ron Eglash, Matthew Fuller, Andrew Goffey, Steve Goodman, Olga Goriunova, Graham Harwood, Friedrich Kittler, Erna Kotkamp, Joasia Krysa, Adrian Mackenzie, Lev Manovich, Michael Mateas, Nick Montfort, Michael Murtaugh, Jussi Parikka, Soren Pold, Derek Robinson, Warren Sack, Grzesiek Sedek, Alexei Shulgin, Matti Tedre, Adrian Ward, Richard Wright, Simon Yuill.

Publisher The MIT Press, 2008
ISBN 0262062747, 9780262062749
334 pages

Publisher

PDF (updated on 2015-7-9)