Cyberspace Textuality: Computer Technology and Literary Theory

25 February 2009, pht

Computers were once thought of as number-crunching machines; but for most of us it is their ability to create worlds and process words that have made them into a nearly indispensable part of life. As Jacques Leslie puts it, if computers are everywhere, it is because they have grown into “poetry machines.” The term “cyberspace” captures the growing sense that beyond – or perhaps on – the computer screen lies a “New Frontier” both enticing and forbidding, a frontier awaiting exploration, promising discovery, threatening humanistic values, hatching new genres of discourse, and alerting our relation to the written word. The purpose of this book is to explore the concepts of text and the forms of textuality currently emerging from the creative chaos of electronic technologies. The essays gathered here address several needs in cybertext criticism: they engage in a critical, though not hostile, dialogue with the claims of the first generation developers and theorists; they search for a middle ground between a narrowly technical description of the works and general considerations about the medium; they outline a poetics tailor-made for electronic textuality, and they relate cybertexts to the major human, aesthetic and intellectual concerns of contemporary culture. Within the general territory of electronic textuality, they focus on three areas. The first section examines how postmodern thought has theorised the textual products of the recent electronic revolution, and how, conversely, these new forms of textuality challenge postmodern thought and call for an expansion of the analytical repertory of literary theory. The second section debates how, in an age that ties the sense of self to a sense of embodiment, identity is affected by the power of electronic technology to create virtual doubles of the body, and how it can it be constructed through electronic writing. The last section gathers three “performance texts” which complete a feed-back loop between electronic and print culture, as they turn the critical investigation of cyberspace textuality into a quest for new forms of literary theoretical writing.

Cyberspace Textuality: Computer Technology and Literary Theory
By Marie-Laure Ryan
Contributor Marie-Laure Ryan
Edition: illustrated
Published by Indiana University Press, 1999
ISBN 0253334659, 9780253334657
285 pages

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Sherry Turkle (ed.): The Inner History of Devices (2008)

23 February 2009, pht

For more than two decades, in such landmark studies as The Second Self and Life on the Screen, Sherry Turkle has challenged our collective imagination with her insights about how technology enters our private worlds. In The Inner History of Devices, she describes her process, an approach that reveals how what we make is woven into our ways of seeing ourselves. She brings together three traditions of listening—that of the memoirist, the clinician, and the ethnographer. Each informs the others to compose an inner history of devices. We read about objects ranging from cell phones and video poker to prosthetic eyes, from Web sites and television to dialysis machines.

In an introductory essay, Turkle makes the case for an “intimate ethnography” that challenges conventional wisdom. One personal computer owner tells Turkle: “This computer means everything to me. It’s where I put my hope.” Turkle explains that she began that conversation thinking she would learn how people put computers to work. By its end, her question has changed: “What was there about personal computers that offered such deep connection? What did a computer have that offered hope?” The Inner History of Devices teaches us to listen for the answer.

In the memoirs, ethnographies, and clinical cases collected in this volume, we read about an American student who comes to terms with her conflicting identities as she contemplates a cell phone she used in Japan (“Tokyo sat trapped inside it”); a troubled patient who uses email both to criticize her therapist and to be reassured by her; a compulsive gambler who does not want to win steadily at video poker because a pattern of losing and winning keeps her more connected to the body of the machine. In these writings, we hear untold stories. We learn that received wisdom never goes far enough.

Publisher MIT Press, 2008
ISBN 0262201763, 9780262201766
208 pages

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PDF (updated 2012-11-4)

Noah Wardrip-Fruin, Nick Montfort (eds.): The New Media Reader (2003)

19 February 2009, pht

“This reader collects the texts, videos, and computer programs—many of them now almost impossible to find—that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II—when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared—and the emergence of the World Wide Web—when they entered the mainstream of public life.

The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Billy Kl?Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart’s first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman’s Lorna, the first interactive video art installation.”

Publisher MIT Press, 2003
ISBN 0262232278, 9780262232272
823 pages

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