Rich Gold: The Plenitude: Creativity, Innovation, and Making Stuff (2007)
Filed under book | Tags: · art, design, science, technology, ubiquitous computing

We live with a lot of stuff. The average kitchen, for example, is home to stuff galore, and every appliance, every utensil, every thing, is compound—composed of tens, hundreds, even thousands of other things. Although each piece of stuff satisfies some desire, it also creates the need for even more stuff: cereal demands a spoon; a television demands a remote. Rich Gold calls this dense, knotted ecology of human-made stuff the “Plenitude.” And in this book—at once cartoon treatise, autobiographical reflection, and practical essay in moral philosophy—he tells us how to understand and live with it.
Gold writes about the Plenitude from the seemingly contradictory (but in his view, complementary) perspectives of artist, scientist, designer, and engineer—all professions pursued by him, sometimes simultaneously, in the course of his career. “I have spent my life making more stuff for the Plenitude,” he writes, acknowledging that the Plenitude grows not only because it creates a desire for more of itself but also because it is extraordinary and pleasurable to create.
Gold illustrates these creative expressions with witty cartoons. He describes “seven patterns of innovation”—including “The Big Kahuna,” “Colonization” (which is illustrated by a drawing of “The real history of baseball,” beginning with “Play for free in the backyard” and ending with “Pay to play interactive baseball at home”), and “Stuff Desires to Be Better Stuff” (and its corollary, “Technology Desires to Be Product”). Finally, he meditates on the Plenitude itself and its moral contradictions. How can we in good conscience accept the pleasures of creating stuff that only creates the need for more stuff? He quotes a friend: “We should be careful to make the world we actually want to live in.”
Publisher MIT Press, 2007
Simplicity: Design, Technology, Business, Life series
ISBN 0262072890, 9780262072892
111 pages
PDF (updated on 2012-11-19)
Comment (0)Roy Ascott (ed.): Art, Technologies, Consciousness: mind@large (2000)
Filed under book | Tags: · architecture, art, artificial life, computer music, consciousness, interactivity, metaphysics, music, perception, performance, quantum mechanics, robotics, semiotics, synaesthesia, technoetics, technology, telematics

Within a technological context, this volume addresses contemporary theories of consciousness, subjective experience, the creation of meaning and emotion, and relationships between cognition and location. Its focus is both on and beyond the digital culture, seeking to assimilate new ideas emanating from the physical sciences as well as embracing spiritual and artistic aspects of human experience.
Developing on the studies published in Roy Ascott’s successful Reframing Consciousness, the book documents the very latest work from those connected with the internationally acclaimed CAiiA-STAR centre and its conferences. Their artistic and theoretical research in new media and art includes aspects of:
• artificial life
• robotics
• technoetics
• performance
• computer music
• intelligent architecture
• telematic art
With profound insights for those in fields of Art, Media and Design – both academics and professionals — this book will also provide new ideas for software designers working on material to be used by the arts community.
Publisher Intellect Books, 2000
ISBN 1841500410, 9781841500416
204 pages
PDF (updated on 2012-7-24)
Comment (1)Oliver Grau (ed.): MediaArtHistories (2007)
Filed under book | Tags: · art, art history, digital art, kinetic art, media art, technology, virtual reality

“Digital art has become a major contemporary art form, but it has yet to achieve acceptance from mainstream cultural institutions; it is rarely collected, and seldom included in the study of art history or other academic disciplines. In MediaArtHistories, leading scholars seek to change this. They take a wider view of media art, placing it against the backdrop of art history. Their essays demonstrate that today’s media art cannot be understood by technological details alone; it cannot be understood without its history, and it must be understood in proximity to other disciplines—film, cultural and media studies, computer science, philosophy, and sciences dealing with images.
Contributors trace the evolution of digital art, from thirteenth-century Islamic mechanical devices and eighteenth-century phantasmagoria, magic lanterns, and other multimedia illusions, to Marcel Duchamp’s inventions and 1960s kinetic and op art. They reexamine and redefine key media art theory terms—machine, media, exhibition—and consider the blurred dividing lines between art products and consumer products and between art images and science images. Finally, MediaArtHistories offers an approach for an interdisciplinary, expanded image science, which needs the ‘trained eye’ of art history.”
With texts by Rudolf Arnheim, Andreas Broeckmann, Ron Burnett, Edmond Couchot, Sean Cubitt, Dieter Daniels, Felice Frankel, Oliver Grau, Erkki Huhtamo, Douglas Kahn, Ryszard W. Kluszczynski, Machiko Kusahara, Timothy Lenoir, Lev Manovich, W.J.T. Mitchell, Gunalan Nadarajan, Christiane Paul, Louise Poissant, Edward A. Shanken, Barbara Maria Stafford, and Peter Weibel.
Publisher MIT Press, 2007
Leonardo series
ISBN 0262072793, 9780262072793
475 pages
PDF (updated on 2019-10-13)
Comment (1)