Olga Goriunova (ed.): Fun and Software: Exploring Pleasure, Paradox and Pain in Computing (2014)

14 December 2014, dusan

Fun and Software offers the untold story of fun as constitutive of the culture and aesthetics of computing. Fun in computing is a mode of thinking, making and experiencing. It invokes and convolutes the question of rationalism and logical reason, addresses the sensibilities and experience of computation and attests to its creative drives. By exploring topics as diverse as the pleasure and pain of the programmer, geek wit, affects of play and coding as a bodily pursuit of the unique in recursive structures, Fun and Software helps construct a different point of entry to the understanding of software as culture. Fun is a form of production that touches on the foundations of formal logic and precise notation as well as rhetoric, exhibiting connections between computing and paradox, politics and aesthetics. From the formation of the discipline of programming as an outgrowth of pure mathematics to its manifestation in contemporary and contradictory forms such as gaming, data analysis and art, fun is a powerful force that continues to shape our life with software as it becomes the key mechanism of contemporary society.”

Texts by Andrew Goffey, Simon Yuill, Matthew Fuller, Luciana Parisi and M. Beatrice Fazi, Adrian Mackenzie, Michael Murtaugh, Geoff Cox and Alex McLean, Wendy Hui Kyong Chun and Andrew Lison, Christian Ulrik Andersen, Brigitte Kaltenbacher, Annet Dekker, and Olga Goriunova.

Publisher Bloomsbury, New York and London, 2014
New Media and Technology series
ISBN 1623560942, 9781623560942
285 pages

Software studies page on Monoskop

Publisher

PDF, ARG

Grey Room 29: New German Media Theory (2007)

15 November 2014, dusan

“If asked for a definition of ‘media,’ the answer given by the authors included in this volume would likely be ‘Es gibt keine Medien’–‘There are no media.’ In 1993, Friedrich Kittler published the essay ‘There Is No Software.’ Three years later, Bernhard Siegert attacked one of the fetishes of the burgeoning German media studies of the 1990s by declaring that ‘There are no mass media.’ Such a dismissal of some of the core concepts of media studies–including any fixed concept of ‘media’ itself may well be the signature of the type of ‘new media theory’ presented by the modest collection of essays in this volume.” (from the Introduction)

With contributions by Eva Horn, Joseph Vogl, Bernhard Siegert, Philipp Sarasin, Herta Wolf, Cornelia Vismann and Markus Krajewski, and Claus Pias.

Edited by Eva Horn
Publisher MIT Press, Fall 2007
ISSN 1526-3819
133 pages

Publisher

Es gibt kein PDF (removed on 2014-11-15 upon request of the publisher)

Amodern, 3: Sport and Visual Culture (2014)

10 November 2014, dusan

“Much of our knowledge of and experience with sport comes to us in mediated form. Newspapers, television broadcasts, film, sports magazines and other sports-related media present us with an unceasing flow of visual, textual and oral information related to sport.

The material included here interrogates the visual in sport as it is tied to politics, economics, identity and embodiment and in so doing brings new questions to sport studies, visual culture studies and related fields. The works offer a range of theoretical and methodological perspectives but all problematize the relationship between sport and its images.” (from the Editorial)

With contributions by Jonathan Finn, Richard Gruneau, Robin Veder, Russell Field, Anu Vaittinen, Lianne McTavish and Patrick J. Reed.

Edited by Jonathan Finn
Publisher Concordia University and Lakehead University, October 2014
Creative Commons Attribution 3.0 Unported License

View online (HTML articles)