Seth Kim-Cohen: In the Blink of an Ear: Toward a Non-Cochlear Sonic Art (2009)
Filed under book | Tags: · art, art history, music, music history, musique concrète, ontology, phenomenology, rock'n'roll, sculpture, sound, sound art

“An ear-opening reassessment of sonic art from World War II to the present.
Marcel Duchamp famously championed a “non-retinal” visual art, rejecting judgments of taste and beauty. In the Blink of an Ear is the first book to ask why the sonic arts did not experience a parallel turn toward a non-cochlear sonic art, imagined as both a response and a complement to Duchamp’s conceptualism. Rather than treat sound art as an artistic practice unto itself—or as the unwanted child of music—artist and theorist Seth Kim-Cohen relates the post-War sonic arts to contemporaneous movements in the gallery arts. Applying key ideas from poststructuralism, deconstruction, and art history, In the Blink of an Ear suggests that the sonic arts have been subject to the same cultural pressures that have shaped minimalism, conceptualism, appropriation, and relational aesthetics. Sonic practice and theory have downplayed – or, in many cases, completely rejected – the de-formalization of the artwork and its simultaneous animation in the conceptual realm.
Starting in 1948, the simultaneous examples of John Cage and Pierre Schaeffer initiated a sonic theory-in-practice, fusing clement Greenberg’s media-specificity with a phenomenological emphasis on perception. Subsequently, the “sound-in-itself” tendency has become the dominant paradigm for the production and reception of sound art. Engaged with critical texts by Jacques Derrida, Rosalind Krauss, Friedrich Kittler, Jean François Lyotard, and Jacques Attali, among others, Seth Kim-Cohen convincingly argues for a reassessment of the short history of sound art, rejecting sound-in-itself in favor of a reading of sound’s expanded situation and its uncontainable textuality. At the same time, this important book establishes the principles for a nascent non-cochlear sonic practice, embracing the inevitable interaction of sound with the social, the linguistic, the philosophical, the political, and the technological.
Artists discussed include: George Brecht, John Cage, Janet Cardiff, Marcel Duchamp, Bob Dylan, Valie Export, Luc Ferrari, Jarrod Fowler, Jacob Kirkegaard, Alvin Lucier, Robert Morris, Muddy Waters, John Oswald, Marina Rosenfeld, Pierre Schaeffer, Stephen Vitiello, La Monte Young.”
Publisher Continuum, New York/London, 2009
ISBN 082642970X, 9780826429704
296 pages
Reviews: Laura Paolini (MusicWorks, 2010), Will Scrimshaw (2010), Brian Kane (NonSite, 2013).
PDF (updated on 2020-7-13)
Comments (5)Journal of Sonic Studies, Vol. 3: Rethinking Theories of Television Sound (2012)
Filed under journal | Tags: · acoustics, cinema, film, music, sound, television, voice

“The essays collected in this special issue of the Journal of Sonic Studies are intended to rethink the existing theories of television sound by offering a reexamination of some of the most persistent accounts of television sound from the 1980s to the present. These essays examine the technological and aesthetic changes that have accompanied the rise of new technologies, production practices, and listening perspectives over the past few decades, and they draw on a wide range of genres and categories of television sound, including commentary, voice-over, sound effects, and music soundtracks.” (from the Editorial)
Edited by Carolyn Birdsall, Anthony Enns
Publisher Leiden University Press
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Previous two issues
Peter Hoffmann: Music Out of Nothing? A Rigorous Approach to Algorithmic Composition by Iannis Xenakis (2009)
Filed under thesis | Tags: · algorithm, composing, composition, computer music, computing, electroacoustic music, listening, music, music theory, sound
“GENDY3 (1991) by Iannis Xenakis (1922-2001) is a piece of computer generated music. But it is more than just ‘computer music’. GENDY3 is the culmination of Xenakis’ lifelong quest for an ‘Automated Art’: a music entirely generated by a computer algorithm.
Being a radical instance of a pure algorithmic composition, GENDY3 is, in a precise mathematical sense, a computable music: every aspect of its sonic shape is defined by an algorithmic procedure called ‘Dynamic Stochastic Synthesis’ (‘Génération Dynamique Stochastique’, or GENDYN for short).
The GENDYN Project, started by the author in 1995/96 with a research at CEMAMu, then the composer’s research center near Paris, exploits this computability for developing and documenting the GENDYN concept, in order to understand its various ramifications and to make it accessible for further research and production. To this end, the author implemented Dynamic Stochastic Synthesis in a new program called the ‘New GENDYN Program’ which, in addition to ‘recomposing’ GENDY3 in real time, makes it possible to inspect and control the algorithmic composition process, thereby opening up new perspectives both in Computational Musicology and in computer music creation.
For music analysis purposes, GENDY3 has been completely resynthesized. The simulation of the genesis of GENDY3 ‘in vitro’ made possible by the New GENDYN Program permits the systematic exploration of the ‘decision space’ of the composition model, contributing to a deeper understanding of both its potentials and limitations, and the complex interaction between ‘material requirements’ and compositional freedom within which the composer navigated.
The study of the GENDYN compositions provokes many fundamental questions about computing, listening and understanding, of creation, interaction and computer music aesthetics. It is shown that Xenakis, unlike many computer music composers, had no ambition whatsoever to emulate traditional musical thinking with the computer. Instead he realized his sonic vision in an abstract physical model of sound pressure dynamics yielding higher-order musical structures as emergent epiphenomena. This unusual approach addresses the medium of electroacoustic algorithmic music, i.e. the physics of sound, as well as the computability of sound as subjects of artistic creation. This approach seems to the author to be of a higher value for the foundation of a ‘true’ computer art than the widespread ambition to emulate human creativity by computers and to build up an artificial brave new world of music.” (Abstract)
PhD thesis
Fakultät I – Geisteswissenschaften, Technische Universität Berlin
Vorsitzender: Stefan Weinzierl
Berichter: Christian Martin Schmidt
Berichter: Helga de la Motte-Haber
346 pages
PDF (updated on 2017-8-4)
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