Alexander R. Galloway: Gaming: Essays on Algorithmic Culture (2006)
Filed under book | Tags: · algorithm, computer games, gaming, multimedia, video games, virtuality

“Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices.
In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions.
Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form.
Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age.”
Publisher University of Minnesota Press, 2006
ISBN 0816648514, 9780816648511
143 pages
Review (Kelly Boudreau), Review (Steven Conway), Review (Ted Kafala), Review (Randy Nichols), Review (Timothy Welsh)
PDF (updated on 2012-7-8)
Comment (0)Victoria Vesna (ed.): Database Aesthetics: Art in the Age of Information Overflow (2007)
Filed under book | Tags: · aesthetics, computer games, data, database, film, narrative

Discovering the role of data in creating a new way of experiencing—and making—art.
Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life.
“Victoria Vesna’s edited anthology Database Aesthetics: Art in the Age of Information Overflow provides a compelling collection of 16 essays that engage the shifting aesthetics of computational and interactive art forms. Database Aesthetics supplies the reader with an absorbing and diverse cross-section of stylistic, analytical and theoretical examinations of the meaning of the database to interactive (and, in some cases, traditional) media. Furthermore, it showcases several practical instances of artworks configured using databases and provides the reader with valuable insights from the artists into the design, implementation and execution of these projects. It offers a number of intellectually robust, rewarding and thought-provoking approaches for those already immersed in digital culture and its critical discourses. This book serves as a timely and valuable resource for both the classroom and beyond.” —Discourse
Contributors: Sharon Daniel, Steve Deitz, Lynn Hershman Leeson, George Legrady, Eduardo Kac, Norman Klein, John Klima, Lev Manovich, Robert F. Nideffer, Nancy Paterson, Christiane Paul, Marko Peljhan, Warren Sack, Bill Seaman, Grahame Weinbren.
Published by University Of Minnesota Press, 2007
ISBN 0816641196, 9780816641192
336 pages
PDF (updated on 2011-8-6)
Comment (0)Lev Manovich: The Language of New Media (2001–) [EN, IT, ES, PL, SR]
Filed under book | Tags: · aesthetics, cinema, computer games, computer graphics, data, database, film, film history, interface, media theory, montage, new media, programming, telepresence

“In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media’s reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database.
Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.”
Keywords and phrases
3-D computer graphics, telepresence, computer animation, digital compositing, computer games, VRML, digital cinema, Myst, computer space, human-computer interface, photorealism, Jurassic Park, virtual worlds, Aspen Movie Map, computer media, SIGGRAPH, CD-ROM, hypermedia, avant-garde, Movie Camera
Foreword by Mark Tribe
Publisher MIT Press, 2001
Leonardo Books series
ISBN 0262133741, 9780262133746
xiii+354 pages
Author (archived)
Author
Publisher
The Language of New Media (English, 2001, 20 MB, updated on 2019-8-23)
Il linguaggio dei nuovi media (Italian, trans. Roberto Merlini, 2002, 39 MB, added on 2019-8-23, via)
El lenguaje de los nuevos medios de comunicación (Spanish, trans. Óscar Fontrodona, 2006, 31 MB, added on 2019-8-23, via)
Język nowych mediów (Polish, trans. Piotr Cypryański, 2006, 52 MB, added on 2019-8-23, via)
Jezik novih medija (Serbian, trans. Aleksandar Luj Todorović, 2015, 10 MB, added on 2019-8-23, via)