Filed under catalogue | Tags: · art, communication, computer art, computer graphics, fax, interactive art, media art, sound art, telephone
The exhibition organised by the Project InterCommunication Center (ICC), founded by the Japanese telecom NTT, was a pioneering project investigating the implications of networked communication for the museum institution. The exhibition was only accessible to home users by means of the telephone, fax, and in a limited sense computer networking. It was meant as a model for a new kind of an “invisible” museum. Later it was followed up by another ICC exhibition The Museum Inside the Network (1995). The ICC opened its exhibition space in 1997.
The works and messages from almost 100 artists, writers, and cultural figures were available through five channels. The works in “Voice & sound channel” such as talks and readings on the theme of communication could be listened to by telephone. The “Interactive channel” offered participants to create musical tunes by pushing buttons on a telephone. Works of art, novels, comics and essays could be received at home through “Fax channel”. The “Live channel” offered artists’ live performances and telephone dialogues between invited intellectuals to be heard by telephone. Additionally, computer graphics works could be accessed by modem and downloaded to one’s personal computer screen for viewing.
Contributors include Laurie Anderson, J.G. Ballard, Christian Boltanski, Pierre Boulez, William S. Burroughs, Merce Cunningham, Daniel Buren, John Cage, Jacques Derrida, Allen Ginsberg, Philip Glass, Félix Guattari, Pontus Hultén, Derek Jarman, Jeff Koons, Daniel Libeskind, Jackson Mac Low, Judith Malina, Renzo Piano, Steve Reich, Ryuichi Sakamoto, Akira Sakata, Paul Virilio, Robert Wilson, Tadanori Yokoo, John Zorn, a.o.
Edited by Urban Design Research
Introduction by Akira Asada, Yutaka Hikosaka, and Toshiharu Itou
Publisher NTT, Tokyo, 1991
Machiko Kusahara: Toward Digital Biodiversity: A View on Correlation of Digital Technology and Culture through Analysis of Media Art and Entertainment (2001)
Filed under thesis | Tags: · art, art history, artificial life, digital culture, interactive art, japan, media art, media culture, technology, telematics, telerobotics
This dissertation deals with the relationship between contemporary media art and digital technology. The main focus is on the analysis of the nature of interaction between art and technology. Through a series of case studies, various interactions are analyzed. This will be dealt with from a number of different perspectives, yet always within the context of media culture and society. The way media art and technology simultaneously both influence and are influenced by society and culture will be considered from the perspectives of art history, science, perception and media research. The ultimate goal of this research is to develop conceptual methods for a better understanding of the modalities of human-computer interaction.
The University of Tokyo, January 2001
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Filed under book | Tags: · abstract art, aesthetics, art, event, interactive art, kinesthesia, movement, perception, performance art, philosophy, politics, proprioception, semblance, time, vision
Events are always passing; to experience an event is to experience the passing. But how do we perceive an experience that encompasses the just-was and the is-about-to-be as much as what is actually present? In Semblance and Event, Brian Massumi, drawing on the work of William James, Alfred North Whitehead, Gilles Deleuze, and others, develops the concept of “semblance” as a way to approach this question.
It is, he argues, a question of abstraction, not as the opposite of the concrete but as a dimension of it: “lived abstraction.” A semblance is a lived abstraction. Massumi uses the category of the semblance to investigate practices of art that are relational and event-oriented–variously known as interactive art, ephemeral art, performance art, art intervention–which he refers to collectively as the “occurrent arts.” Massumi argues that traditional art practices, including perspective painting, conventionally considered to be object-oriented freeze frames, also organize events of perception, and must be considered occurrent arts in their own way. Each art practice invents its own kinds of relational events of lived abstraction, to produce a signature species of semblance.
The artwork’s relational engagement, Massumi continues, gives it a political valence just as necessary and immediate as the aesthetic dimension. Massumi investigates occurrent art practices in order to examine, on the broadest level, how the aesthetic and the political are always intertwined in any creative activity.
Publisher MIT Press, 2011
Technologies of Lived Abstraction series
ISBN 0262134918, 9780262134910
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