Geert Lovink: Dark Fiber: Tracking Critical Internet Culture (2002)
Filed under book | Tags: · activism, cyberculture, internet, media, media activism, media theory, net art, net criticism, network culture, networks, politics, tactical media

“According to media critic Geert Lovink, the Internet is being closed off by corporations and governments intent on creating a business and information environment free of dissent. Calling himself a radical media pragmatist, Lovink envisions an Internet culture that goes beyond the engineering culture that spawned it to bring humanities, user groups, social movements, nongovernmental organizations (NGOs), artists, and cultural critics into the core of Internet development.
In Dark Fiber, Lovink combines aesthetic and ethical concerns and issues of navigation and usability without ever losing sight of the cultural and economic agendas of those who control hardware, software, content, design, and delivery. He examines the unwarranted faith of the cyber-libertarians in the ability of market forces to create a decentralized, accessible communication system. He studies the inner dynamics of hackers’ groups, Internet activists, and artists, seeking to understand the social laws of online life. Finally, he calls for the injection of political and economic competence into the community of freedom-loving cyber-citizens, to wrest the Internet from corporate and state control.
The topics include the erosion of email, bandwidth for all, the rise and fall of dot-com mania, techno-mysticism, sustainable social networks, the fight for a public Internet time standard, the strategies of Internet activists, mailing list culture, and collaborative text filtering. Stressing the importance of intercultural collaboration, Lovink includes reports from Albania, where NGOs and artists use new media to combat the country’s poverty and isolation; from Taiwan, where the September 1999 earthquake highlighted the cultural politics of the Internet; and from Delhi, where a new media center explores free software, public access, and Hindi interfaces.”
Publisher MIT Press, 2002
ISBN 0262621800, 9780262621809
382 pages
Reviews: McKenzie Wark (Rhizome, 2002), Lisa Nakamura (Mute, 2002), Franco Berardi Bifo (Generation Online, n.d.), Catriona Mills (M/C Reviews), Christina Van Houten (Rhizomes, 2009), Kirk McElhearn (Technology & Society, n.d.), Evangelos Milios (Social Science Computer Review, 2003), Arnold Peskin (Journal of Urban Technology, 2003).
PDF (added on 2018-10-24)
Comments (3)Zuzana Husárová: Písanie v interaktívnych médiách. Digitálna fikcia (2009) [Slovak]
Filed under thesis | Tags: · electronic literature, hypertext, interactive media, interactivity, intermedia, literary theory, literature, media theory

Predmetom dizertačnej práce je predstavenie a kontextualizácia možností písania v interaktívnych médiách a skúmanie literárneho umenia interaktívnych médií v anglofónnom priestore. Pre dnešnú tvorbu umeleckých diel v interaktívnych médiách je príznačný intermediálny charakter; autori pre predstavenie fiktívneho sveta často prepájajú text, obraz a zvuk do výpovedného celku. Cieľom práce je vyjadriť sa jednak k otázkam, ktoré síce nie sú nové, avšak digitálny formát a priestor internetu im umožnili nadobudnúť nové rozmery a aj k otázkam pre výskum digitálnej fikcie špecifickým. Výskum sa zameriava na digitálnu fikciu – v počítačovom programe napísané digitálne dielo, v ktorom autor ponúka svet fikcie. V práci sú predstavené viaceré aspekty digitálnej fikcie, ktorých kombinácia je indikátorom jej charakteristického postavenia v rámci ostatného digitálneho umenia – fragmentárnosť rozprávania, multilinearita, interaktivita, performativita, dynamika, intermedialita a princípy hry a hravosti. Fenoménmi súčasnosti, ktoré pôsobia aj na tvorbu skúmaných diel a ich čitateľskú popularitu sú estetická atraktivita, ktorú v tomto kontexte prináša predovšetkým využitie diverzity medialít a pokus o vyvolanie čo najintenzívnejšieho zážitku v čo najkratšom čase. Práca pozostáva okrem úvodu, záveru a interlúdia (venovanému kategórii materiality digitálnej fikcie) zo štyroch kľúčových kapitol. V týchto kapitolách sú vedecké prístupy k skúmanej problematike písania v interaktívnych médiách následne využité pri analýze-interpretácii konkrétnych digitálnych fikcií.
Kľúčové slová : digitálna fikcia, interaktívne médiá, fragmentárnosť, multilinearita, interaktivita, performativita, dynamickosť, intermedialita, hra, literárna veda, teória nových médií, teória digitálnej fikcie, hypertext, kybertext, materialita, metamedialita
Dizertačná práca
Ústav svetovej literatúry Slovenskej akadémie vied v Bratislave
Školiteľ: Mgr. Bogumiła Suwara, PhD.
Bratislava: ÚSvL SAV, 2009
Dizajn: Pavlinka Morháčová

This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
Writing in the interactive media. Digital fiction
The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play. The current phenomena that influence also the creation of the analysed art pieces and their popularity among readers are the aesthetic attraction, in this context brought mainly by the use of media diversity, and the effort to evoke the most intensive experience in the shortest time span. The thesis consists apart from the introduction, conclusion and interludium (dealing with the materiality of digital fiction) of four chapters. The scientific approaches to the problematics of writing in the interactive media are in the second parts of these chapters used in the process of analysis-interpretation of particular digital fiction pieces.
Key words : digital fiction, interactive media, fragmentarity, multilinearity, interactivity, performativity, dynamics, intermediality, play, game, literary science, new media theory, digital fiction theory, hypertext, cybertext, materiality, metamediality
PDF (updated on 2012-5-5)
Comment (0)Friedrich A. Kittler: Gramophone, Film, Typewriter (1986–) [DE, EN]
Filed under book | Tags: · film, history of technology, literary theory, literature, media, media archeology, media theory, poetry, psychoanalysis, sound, sound recording, technology, typewriter, writing

“Toward the end of the nineteenth century, the hegemony of the printed word was shattered by the arrival of new media technologies that offered novel ways of communicating and storing data. Previously, writing had operated by way of symbolic mediation—all data had to pass through the needle’s eye of the written signifier—but phonography, photography, and cinematography stored physical effects of the real in the shape of sound waves and light. The entire question of referentiality had to be recast in light of these new media technologies; in addition, the use of the typewriter changed the perception of writing from that of a unique expression of a literate individual to that of a sequence of naked material signifiers.
Part technological history of the emergent new media in the late nineteenth century, part theoretical discussion of the responses to these media—including texts by Rilke, Kafka, and Heidegger, as well as elaborations by Edison, Bell, Turing, and other innovators—Gramophone, Film, Typewriter analyzes this momentous shift using insights from the work of Foucault, Lacan, and McLuhan. Fusing discourse analysis, structuralist psychoanalysis, and media theory, the author adds a vital historical dimension to the current debates over the relationship between electronic literacy and poststructuralism, and the extent to which we are constituted by our technologies. The book ties the establishment of new discursive practices to the introduction of new media technologies, and it shows how both determine the ways in which psychoanalysis conceives of the psychic apparatus in terms of information machines.
Gramophone, Film, Typewriter is, among other things, a continuation as well as a detailed elaboration of the second part of the author’s Discourse Networks, 1800/1900 (Stanford, 1990). As such, it bridges the gap between Kittler’s discourse analysis of the 1980’s and his increasingly computer-oriented work of the 1990’s.”
Publisher Brinkmann & Bose, Berlin, 1986
ISBN 3922660177
427 pages
English edition
Translated, with an Introduction by Geoffrey Winthrop-Young and Michael Wutz
Publisher Stanford University Press, 1999
ISBN 0804732337, 9780804732338
315 pages
Reviews: Bruce Clarke (Electronic Book Review, 1999), Alex Magoun (Technology and Culture, 2001).
Grammophon Film Typewriter (German, 1986, 7 MB, added on 2014-6-30, updated on 2019-5-2)
Gramophone, Film, Typewriter (English, trans. Geoffrey Winthrop-Young and Michael Wutz, 1999, updated on 2012-10-13)