Friedrich Kittler: Draculas Vermächtnis: Technische Schriften (1993) [German]

10 September 2013, dusan

A collection of essays by Friedrich Kittler, including his famous reading of Dracula.

Essays zu den „Effekten der Sprengung des Schriftmonopols“, zu den Analogmedien Schallplatte, Film und Radio sowie „technische Schriften, die numerisch oder algebraisch verfasst sind“.

Publisher Reclam, Leipzig, 1993
ISBN 3379014761, 9783379014762
259 pages
via poshumano

Review (Geert Lovink, Mediamatic)

PDF
See also Kittler at Monoskop wiki

Friedrich A. Kittler: Discourse Networks 1800/1900 (1985–) [German, English]

14 October 2012, dusan

“This is a highly original book about the connections between historical moment, social structure, technology, communication systems, and what is said and thought using these systems–notably literature. Friedrich Kittler focuses on the differences between ‘discourse networks’ in 1800 and in 1900, in the process developing a new analysis of the shift from romanticism to modernism. The artful structure of the book begins with Goethe’s Faust and ends with Valéry’s Faust. In the 1800 section, the author discusses how language was learned, the emergence of the modern university, the associated beginning of the interpretation of contemporary literature, and the canonization of literature. Among the writers and works Kittler analyzes in addition to Goethe’s Faust are Schlegel, Hegel, E.T.A. Hoffman’s The Golden Pot, and Goethe’s Tasso. The 1900 section argues that the new discourse network in which literature is situated in the modern period is characterized by new technological media–film, the photograph, and the typewritten page–and the crisis that these caused for literary production. Along the way, the author discusses the work of Nietzsche, Gertrude Stein, Mallarmé, Bram Stroker, the Surrealists, Rilke, Kafka, and Freud, among others.”

Aufschreibesysteme 1800/1900
First published in 1985
Third, completely revised edition
Publisher Wilhelm Fink Verlag, Munich, 1995
ISBN 3770528816, 9783770528813
524 pages

Discourse Networks, 1800/1900
Translated by Michael Metteer, with Chris Cullens
Foreword by David E. Wellbery
Publisher Stanford University Press, 1990
ISBN 9780804720991
496 pages

Reviews: Franz Futterknecht and David Wellbery (Poetics Today, 1987, EN), Robert C. Holub (German Quarterly, 1987, EN), Thomas Sebastian (MLN, 1990, EN).

Wikipedia (DE)
Publisher (DE)
Publisher (EN)

Aufschreibesysteme 1800/1900 (German, 3rd ed., 1985/1995, removed on 2024-2-6 upon request from Brill)
Discourse Networks, 1800/1900 (English, 1990, updated to the full book on 2014-1-30 via poshumano, updated to single-page OCR’d version on 2014-1-31 via Marcell Mars)

Online version of Index of persons (at Monoskop wiki)

Zuzana Husárová: Písanie v interaktívnych médiách. Digitálna fikcia (2009) [Slovak]

2 September 2009, dusan

Predmetom dizertačnej práce je predstavenie a kontextualizácia možností písania v interaktívnych médiách a skúmanie literárneho umenia interaktívnych médií v anglofónnom priestore. Pre dnešnú tvorbu umeleckých diel v interaktívnych médiách je príznačný intermediálny charakter; autori pre predstavenie fiktívneho sveta často prepájajú text, obraz a zvuk do výpovedného celku. Cieľom práce je vyjadriť sa jednak k otázkam, ktoré síce nie sú nové, avšak digitálny formát a priestor internetu im umožnili nadobudnúť nové rozmery a aj k otázkam pre výskum digitálnej fikcie špecifickým. Výskum sa zameriava na digitálnu fikciu – v počítačovom programe napísané digitálne dielo, v ktorom autor ponúka svet fikcie. V práci sú predstavené viaceré aspekty digitálnej fikcie, ktorých kombinácia je indikátorom jej charakteristického postavenia v rámci ostatného digitálneho umenia – fragmentárnosť rozprávania, multilinearita, interaktivita, performativita, dynamika, intermedialita a princípy hry a hravosti. Fenoménmi súčasnosti, ktoré pôsobia aj na tvorbu skúmaných diel a ich čitateľskú popularitu sú estetická atraktivita, ktorú v tomto kontexte prináša predovšetkým využitie diverzity medialít a pokus o vyvolanie čo najintenzívnejšieho zážitku v čo najkratšom čase. Práca pozostáva okrem úvodu, záveru a interlúdia (venovanému kategórii materiality digitálnej fikcie) zo štyroch kľúčových kapitol. V týchto kapitolách sú vedecké prístupy k skúmanej problematike písania v interaktívnych médiách následne využité pri analýze-interpretácii konkrétnych digitálnych fikcií.

Kľúčové slová : digitálna fikcia, interaktívne médiá, fragmentárnosť, multilinearita, interaktivita, performativita, dynamickosť, intermedialita, hra, literárna veda, teória nových médií, teória digitálnej fikcie, hypertext, kybertext, materialita, metamedialita

Dizertačná práca
Ústav svetovej literatúry Slovenskej akadémie vied v Bratislave
Školiteľ: Mgr. Bogumiła Suwara, PhD.
Bratislava: ÚSvL SAV, 2009
Dizajn: Pavlinka Morháčová


This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.

Writing in the interactive media. Digital fiction
The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play. The current phenomena that influence also the creation of the analysed art pieces and their popularity among readers are the aesthetic attraction, in this context brought mainly by the use of media diversity, and the effort to evoke the most intensive experience in the shortest time span. The thesis consists apart from the introduction, conclusion and interludium (dealing with the materiality of digital fiction) of four chapters. The scientific approaches to the problematics of writing in the interactive media are in the second parts of these chapters used in the process of analysis-interpretation of particular digital fiction pieces.

Key words : digital fiction, interactive media, fragmentarity, multilinearity, interactivity, performativity, dynamics, intermediality, play, game, literary science, new media theory, digital fiction theory, hypertext, cybertext, materiality, metamediality

PDF (updated on 2012-5-5)