Byron Hawk, David M. Rieder, Ollie O. Oviedo (eds.): Small Tech: The Culture of Digital Tools (2008)
Filed under book | Tags: · augmented reality, blogging, cyberculture, gadgets, google, hypertext, industry, interface, locative media, media ecology, mobile technology, peer production, posthumanism, simulation, sousveillance, technology, telematics, virtual reality, wearable computing, youtube

Experts examine the ways digital tools affect social and cultural experience.
The essays in Small Tech investigate the cultural impact of digital tools and provide fresh perspectives on mobile technologies such as iPods, digital cameras, and PDAs and software functions like cut, copy, and paste and WYSIWYG. Together they advance new thinking about digital environments.
Contributors: Wendy Warren Austin, Jim Bizzocchi, Collin Gifford Brooke, Paul Cesarini, Veronique Chance, Johanna Drucker, Jenny Edbauer, Robert A. Emmons Jr., Johndan Johnson-Eilola, Richard Kahn, Douglas Kellner, Karla Saari Kitalong, Steve Mann, Lev Manovich, Adrian Miles, Jason Nolan, Julian Oliver, Mark Paterson, Isabel Pedersen, Michael Pennell, Joanna Castner Post, Teri Rueb, James J. Sosnoski, Lance Strate, Jason Swarts, Barry Wellman, Sean D. Williams, Jeremy Yuille.
Publisher University of Minnesota Press, 2008
ISBN 0816649782, 9780816649785
236 pages
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Comment (1)Zuzana Husárová: Písanie v interaktívnych médiách. Digitálna fikcia (2009) [Slovak]
Filed under thesis | Tags: · electronic literature, hypertext, interactive media, interactivity, intermedia, literary theory, literature, media theory

Predmetom dizertačnej práce je predstavenie a kontextualizácia možností písania v interaktívnych médiách a skúmanie literárneho umenia interaktívnych médií v anglofónnom priestore. Pre dnešnú tvorbu umeleckých diel v interaktívnych médiách je príznačný intermediálny charakter; autori pre predstavenie fiktívneho sveta často prepájajú text, obraz a zvuk do výpovedného celku. Cieľom práce je vyjadriť sa jednak k otázkam, ktoré síce nie sú nové, avšak digitálny formát a priestor internetu im umožnili nadobudnúť nové rozmery a aj k otázkam pre výskum digitálnej fikcie špecifickým. Výskum sa zameriava na digitálnu fikciu – v počítačovom programe napísané digitálne dielo, v ktorom autor ponúka svet fikcie. V práci sú predstavené viaceré aspekty digitálnej fikcie, ktorých kombinácia je indikátorom jej charakteristického postavenia v rámci ostatného digitálneho umenia – fragmentárnosť rozprávania, multilinearita, interaktivita, performativita, dynamika, intermedialita a princípy hry a hravosti. Fenoménmi súčasnosti, ktoré pôsobia aj na tvorbu skúmaných diel a ich čitateľskú popularitu sú estetická atraktivita, ktorú v tomto kontexte prináša predovšetkým využitie diverzity medialít a pokus o vyvolanie čo najintenzívnejšieho zážitku v čo najkratšom čase. Práca pozostáva okrem úvodu, záveru a interlúdia (venovanému kategórii materiality digitálnej fikcie) zo štyroch kľúčových kapitol. V týchto kapitolách sú vedecké prístupy k skúmanej problematike písania v interaktívnych médiách následne využité pri analýze-interpretácii konkrétnych digitálnych fikcií.
Kľúčové slová : digitálna fikcia, interaktívne médiá, fragmentárnosť, multilinearita, interaktivita, performativita, dynamickosť, intermedialita, hra, literárna veda, teória nových médií, teória digitálnej fikcie, hypertext, kybertext, materialita, metamedialita
Dizertačná práca
Ústav svetovej literatúry Slovenskej akadémie vied v Bratislave
Školiteľ: Mgr. Bogumiła Suwara, PhD.
Bratislava: ÚSvL SAV, 2009
Dizajn: Pavlinka Morháčová

This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License.
Writing in the interactive media. Digital fiction
The subject of the thesis is to introduce and contextualise the possibilities of writing in the interactive media as well as to study the literary art of interactive media in the Anglophone area. One of the attributes of the contemporary art pieces of interactive media is their intermedial character; the authors often link text, image and sound to introduce the fictional world. The aim of the thesis is on one hand to refer to the questions that are not new but have appeared in new circumstances due to the digital format and internet and on the other hand to refer to the questions typical for the digital fiction research. The research concentrates on the digital fiction – a digital piece written in a computer programme, in which the author offers a fictional world. The thesis addresses several aspects of digital fiction, whose combination indicates its characteristic status within the group of digital art – fragmentarity of narrative, multilinearity, interactivity, performativity, dynamics, intermediality and the principles of game and play. The current phenomena that influence also the creation of the analysed art pieces and their popularity among readers are the aesthetic attraction, in this context brought mainly by the use of media diversity, and the effort to evoke the most intensive experience in the shortest time span. The thesis consists apart from the introduction, conclusion and interludium (dealing with the materiality of digital fiction) of four chapters. The scientific approaches to the problematics of writing in the interactive media are in the second parts of these chapters used in the process of analysis-interpretation of particular digital fiction pieces.
Key words : digital fiction, interactive media, fragmentarity, multilinearity, interactivity, performativity, dynamics, intermediality, play, game, literary science, new media theory, digital fiction theory, hypertext, cybertext, materiality, metamediality
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Comment (0)Claire Taylor, Thea Pitman (eds.): Latin American Cyberculture and Cyberliterature (2007)
Filed under book | Tags: · blogging, cyberculture, electronic literature, hypertext, internet, latin america, literature, media culture

This highly-innovative volume provides the first sustained academic focus on cyberliterature and cyberculture in Latin America, investigating the ways in which this form of cultural production is providing new configurations of subjects, narrative voices, and even political agency. Despite cyberculture’s spread throughout the Hispanic diaspora, much of the influence of this new discipline on Latin American culture remains undocumented. This timely volume focuses on the inclusivity of this new scholarship and provides extensive geographical coverage of topics as diverse as Chicano border writing and Brazilian and Argentine cybercultural phenomena.
Publisher Liverpool University Press, 2007
ISBN 184631061X, 9781846310614
295 pages
Key terms: Zapatistas, posthuman, virtual communities, Rayuela, cyberspace, weblog, hypermedia, netwar, e-magazines, Cyberliterature, blog, Latin American literature, Mexico City, hypertext fiction, EZLN, Jorge Luis Borges, hacktivism, Latin American Cinema.
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